Dev Build: Towny Advanced 0.92.0.4 [1.11.2+]

Our new dev build for towny, 0.92.0.4, is now available for download on the Towny File-Repo.

Warning! This build is made for CB/Spigot servers running 1.11.2 -> 1.12.2!

Changes:

v0.92.0.4:
    - Spanish.yml updated to 0.38 by SeDark.
    - Updated command: /t outpost {#|name|name:Name}, by ArticDive.
      - Command now accepts the {name} which would be a plot name set on an outpost.
      - Names can be seen using the '/t outpost list' command.
      - In the case that a plot begins with a number you may use the {name:NameHere} option.
      - If a town has set the same plot name on two outpost they would have to use the outpost number, towny will select the first outpost with the matched name.
    - Fix for stained clay, stained glass, stained glass panes, concrete, concrete powder not maintaining their colours after exploding and reverting.
    - Fix for shulker boxes reverting.
    - Changed Config Option: expanded town spawn options, courtesy of Wolf2323
      - The following settings:
        - global_town_settings.allow_town_spawn
        - global_town_settings.allow_town_spawn_travel
        - global_town_settings.allow_town_spawn_travel_nation
        - global_town_settings.allow_town_spawn_travel_ally
      - Used to support the values True and False,
      - Now support True, False, War, Peace.
        - This would allow players to only use /town spawn when there is a war or when there is not.
      - No change is required to be made in your config, simply change the true/false value to war/peace if you would like to use this feature.
    - Language files bumped to 0.39.
    - New Config Option: global_town_settings.keep_inventory_on_death_in_town courtesy of ArticDive
      - Default: false
      - When set to true players should keep their inventories upon death in any town.
      - Not guaranteed to work on servers that already use a keep inventory plugin.
    - New Config Option: global_town_settings.keep_inventory_on_death_in_town courtesy of ArticDive
      - Default: false
      - When set to true players should keep their experience level upon death in any town.
      - Not guaranteed to work on servers that already use a keep experience plugin.

Other recent changes since the last release build:

v0.92.0.1:
    - Fix for PlayerLeaveTownEvent not firing.	
v0.92.0.2:
    - Fix for german.yml.
    - New config option: economy.death.percentage_cap
      - default: 0.0
      - A maximum amount paid out by a resident from their personal holdings for percentage deaths.
      - Set to 0 to have no cap.
    - Language files bumped to 0.37
    - Friendly fire message now displays.
    - New Command: /ta tpplot {world} {x} {z}
      - Requires towny.admin permission node
      - teleports admin to the Towny chunk coordinates seen in the /towny map command.
      - be careful with large numbers, you could be teleported farther than you think and end up generating chunks.
    - New Permission Node: towny.command.town.unclaim.all
      - Required to use /town unclaim all
      - Is a child node of towny.command.town.unclaim.* , which is a child node of towny.command.town.* 
    - New Config Option: notification.owner_shows_nation_title
      - default: false
      - If the notification.owner option should show name or {title} name. Titles are the ones granted by nation kings.
    - Fix for the minimum_amount_of_residents_in_town_for_outpost option in the config breaking claiming normal, non-outpost chunks.
      - Credit goes to Wolf2323 for finding and fixing this bug.
    - Fix for mob spawner blocks not regenerating properly using the wilderness explosion revert.
    - Give the admin info tool awareness of Doors.
    - Fix door regeneration in the wilderness, also preparation for 1.13's loss of Block IDs.
    - Give the admin info tool awareness of Signs.
    - Fix sign regeneration in the wilderness, also preparation for 1.13's loss of Block IDs.
    - Fix inventoryholders, piston, attachables, hanging regeneration in preparation for 1.13's loss of Block IDs.
    - Fix trees, stairs and gates in regards to regeneration in the wild in prep for 1.13's loss of Block IDs. 
    - Fix bad URL in config at protection.town_mob_removal_entities 
    - Added TownPreClaimEvent by Abs0rbed. 
      - This event can be called by other region plugins, to cancel Towny claims inside of them. 
      - When the event is cancelled, Towny will stop short of charging for the townblock.
    - Language files bumped to 0.38.
      - Italian.yml updated by Leomixer17. 
v0.92.0.3:
    - Fix for scenario where a torch connected to the top of a block will leave a placeholder below it when it is exploded and reverted.
    - Fix for slabs and wooden slabs not regenerating properly when exploded.